About me

I have a strong technical background and extensive experience in game development. I have specialized in both multiplayer and single-player projects, actively contributing to the development of various games, from hyper-casual titles to complex systems. With deep expertise in Unity, I focus on game mechanics design, optimization, and performance-driven integrations. I have also worked on simulation, VR, and AR projects, gaining experience across different platforms. Beyond coding, I have managed critical processes such as backend integration, data management, and server connections. With strong problem-solving skills and an analytical mindset, I excel at overcoming technical challenges and delivering efficient solutions. I am dedicated to integrating innovative technologies into projects, building optimized game structures, and enhancing the player experience to the highest level.

What i'm doing

  • design icon

    Game Development

    I develop high-performance multiplayer and single-player games using Unity. I focus on clean code architecture, optimization, and fun gameplay mechanics.

  • Web development icon

    Simulation Projects

    I create realistic training simulations for desktop and VR environments, combining technical accuracy with interactive learning experiences.

  • mobile app icon

    VR & AR Development

    I build immersive experiences for Virtual and Augmented Reality, blending real-world interaction with gamified learning and simulation design.

Resume

Contact

  • Name: Ömer Faruk Pehlivan

    Location: Antalya, Turkey

    Email: omerphlvn1@gmail.com

    LinkedIn: omerfarukphlvn

Profile

  • As an experienced Game Developer, I have successfully worked in high-paced, deadline-driven environments. I am proficient in designing and developing video games, supervising project management tasks, and conducting thorough code reviews. I possess deep knowledge of Unity 3D, Photon Network, and Firebase integrations, and have developed various multiplayer and simulation-based projects. Additionally, I have developed educational simulation projects for VR, AR, and computer platforms as part of an EU-funded project.

Experience

  1. AR/VR/Game Developer – Domingo Games

    Dec 2020 — Oct 2024

    • Developed and implemented various multiplayer game projects.
    • Created VR/AR applications and integrated them into multiple platforms.
    • Optimized CPU, GPU, and RAM usage to enhance performance.
    • Worked on over 15 projects, both independently and in teams.
    • Integrated APIs, managed databases, and secured in-game data transmissions.
    • Used Firebase Unity SDK (Analytics, Auth, Remote Config, Firestore).
    • Integrated AdMob, Facebook SDK, and Play Services.
    • Delivered builds for Android/iOS platforms per guidelines.
    • Defined and applied software architectures (MVP, Scriptable Object, Singleton).
    • Designed core gameplay mechanics and UI layouts.
    • Collaborated with teams to meet project goals and enhance user experience.

  2. Game Developer – Atta Games

    Dec 2020 — Oct 2024

    • Led core gameplay and technical development across multiple mobile game projects.
    • Mentored junior and mid‑level developers through code reviews, pair programming, and technical guidance.
    • Designed scalable, modular game architectures using SOLID principles and scriptable object systems.
    • Applied advanced performance optimization strategies (CPU, GPU, memory) for mobile platforms.
    • Integrated Firebase (Auth, Analytics, Remote Config, Firestore) and third‑party SDKs (AdMob, RevenueCat, Adjust).
    • Worked in Agile environments using tools like Jira and Trello to support sprint planning and task management.
    • Contributed to team‑wide adoption of modern Unity patterns such as Addressables, Zenject, and event‑driven architecture.

  3. Game Developer – Freelance

    Sep 2018 — Present

    • Independently developed two Endless Runner games.
    • Managed every stage: design, development, deployment.
    • Enhanced server communication for secure data handling.
    • Published and monetized games with advertisement integrations.
    • Applied strong optimization practices for better performance.

Education

  1. Computer Engineering – Selçuk University, Konya

    Sep 2016 — Dec 2018
  2. Computer Engineering – Konya Technical University, Konya

    Dec 2018 — Dec 2020

Skills

  • Photon Network (PUN, Fusion)

  • Firebase Unity SDK

  • Facebook Unity SDK

  • Adjust Unity SDK

  • RevenueCat Unity SDK

  • Applovin Unity SDK

  • Game Analytics Unity SDK

  • UniTask SDK

  • Design Patterns & SOLID Principles

  • Scriptable Objects

  • Cinemachine & DOTween

  • Object-Oriented Programming (OOP)

  • Version Control (Git/GitHub)

  • Profiling & Memory Management

  • Asset Bundle Management

  • Animation System (Animator, Timeline)

  • Custom Editor Tools in Unity

  • Addressables System

  • Dependency Injection (Zenject)

  • Event-driven Architecture

  • State Machines (Animator / Code-based)

  • Backend Communication via HTTP / JSON

  • In-app Purchase Systems (IAP)

  • A/B Testing with Firebase Remote Config

  • User Analytics & Retention Strategy

Contact

Contact Form